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<body><span class="vcard"><a class="email" href="mailto:lemody@gmail.com" title="Tapani Pälli <lemody@gmail.com>"> <span class="fn">Tapani Pälli</span></a>
</span> changed
<a class="bz_bug_link
bz_status_NEW "
title="NEW --- - mesa-10.0.2: z-buffer issue with opengl 3.3 context on intel"
href="https://bugs.freedesktop.org/show_bug.cgi?id=74010">bug 74010</a>
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<td>lemody@gmail.com
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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - mesa-10.0.2: z-buffer issue with opengl 3.3 context on intel"
href="https://bugs.freedesktop.org/show_bug.cgi?id=74010#c8">Comment # 8</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - mesa-10.0.2: z-buffer issue with opengl 3.3 context on intel"
href="https://bugs.freedesktop.org/show_bug.cgi?id=74010">bug 74010</a>
from <span class="vcard"><a class="email" href="mailto:lemody@gmail.com" title="Tapani Pälli <lemody@gmail.com>"> <span class="fn">Tapani Pälli</span></a>
</span></b>
<pre>For some reason the core version framebuffer does not have a depth buffer at
all. I could not compile the test app (because of api differences happened in
glm library) so I could not test which causes this, but I can see that there
are several differences in OpenGLArea and OpenGLArea3 class implementation, not
only the context version. Could you please 'minimize' these differences to see
if it has impact (for example make glx_attrs content exactly the same in both
cases)? From there is is much easier to figure out what could be the problem.</pre>
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