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<base href="https://bugs.freedesktop.org/" />
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<body><table border="1" cellspacing="0" cellpadding="8">
<tr>
<th>Priority</th>
<td>medium
</td>
</tr>
<tr>
<th>Bug ID</th>
<td><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - [llvmpipe] [softpipe] piglit incorrect-in-layout-qualifier-repeated-prim.geom regression"
href="https://bugs.freedesktop.org/show_bug.cgi?id=80836">80836</a>
</td>
</tr>
<tr>
<th>Keywords</th>
<td>bisected, regression
</td>
</tr>
<tr>
<th>CC</th>
<td>idr@freedesktop.org, siglesias@igalia.com
</td>
</tr>
<tr>
<th>Assignee</th>
<td>mesa-dev@lists.freedesktop.org
</td>
</tr>
<tr>
<th>Summary</th>
<td>[llvmpipe] [softpipe] piglit incorrect-in-layout-qualifier-repeated-prim.geom regression
</td>
</tr>
<tr>
<th>Severity</th>
<td>normal
</td>
</tr>
<tr>
<th>Classification</th>
<td>Unclassified
</td>
</tr>
<tr>
<th>OS</th>
<td>Linux (All)
</td>
</tr>
<tr>
<th>Reporter</th>
<td>vlee@freedesktop.org
</td>
</tr>
<tr>
<th>Hardware</th>
<td>x86-64 (AMD64)
</td>
</tr>
<tr>
<th>Status</th>
<td>NEW
</td>
</tr>
<tr>
<th>Version</th>
<td>git
</td>
</tr>
<tr>
<th>Component</th>
<td>Mesa core
</td>
</tr>
<tr>
<th>Product</th>
<td>Mesa
</td>
</tr></table>
<p>
<div>
<pre>mesa: 6ded75ed08aed8a88b638c664efbfe14e0476f37 (master 10.3.0-devel)
$ ./bin/glslparsertest
tests/spec/glsl-1.50/compiler/incorrect-in-layout-qualifier-repeated-prim.geom
fail 1.50
Successfully compiled geometry shader
tests/spec/glsl-1.50/compiler/incorrect-in-layout-qualifier-repeated-prim.geom:
Shader source:
// [config]
// expect_result: fail
// glsl_version: 1.50
// check_link: false
// [end config]
//
// Tests for invalid input layout qualifiers.
//
// GLSLangSpec 1.50, section 4.3.8.1 (Input Layout Qualifiers):
// "Only one argument is accepted. For example,
// layout(triangles) in;"
//
#version 150
layout(points, points) in;
void main()
{
}
PIGLIT: {"result": "fail" }
a7e6ec68985dda9ca70c3eeb4fa9d807b67f7c99 is the first bad commit
commit a7e6ec68985dda9ca70c3eeb4fa9d807b67f7c99
Author: Samuel Iglesias Gonsalvez <<a href="mailto:siglesias@igalia.com">siglesias@igalia.com</a>>
Date: Tue Jun 10 08:45:43 2014 +0200
glsl: Add parsing support for multi-stream output in geometry shaders.
This implements parsing requirements for multi-stream support in
geometry shaders as defined in ARB_gpu_shader5.
Signed-off-by: Samuel Iglesias Gonsalvez <<a href="mailto:siglesias@igalia.com">siglesias@igalia.com</a>>
Reviewed-by: Ian Romanick <<a href="mailto:ian.d.romanick@intel.com">ian.d.romanick@intel.com</a>>
:040000 040000 41fe3b6baf4ff1bf5b30e2cde472315069cfa175
b98a4a332055cd4ffd24d5a951c3fc61db421e1e M src
bisect run success</pre>
</div>
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