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<th>Priority</th>
<td>medium
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<th>Bug ID</th>
<td><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - draw_cliptest_tmp.h computes zero/zero It is better to use NAN macro"
href="https://bugs.freedesktop.org/show_bug.cgi?id=80888">80888</a>
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<th>Assignee</th>
<td>mesa-dev@lists.freedesktop.org
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<th>Summary</th>
<td>draw_cliptest_tmp.h computes zero/zero It is better to use NAN macro
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<th>Severity</th>
<td>normal
</td>
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<th>Classification</th>
<td>Unclassified
</td>
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<th>OS</th>
<td>Linux (All)
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<th>Reporter</th>
<td>zeccav@gmail.com
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<th>Hardware</th>
<td>x86-64 (AMD64)
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<th>Status</th>
<td>NEW
</td>
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<th>Version</th>
<td>10.2
</td>
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<th>Component</th>
<td>Other
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<th>Product</th>
<td>Mesa
</td>
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<pre>draw_cliptest_tmp.h:180
"position[3] = zero / zero; /* MSVC doesn't accept 0.0 / 0.0 */"
is wrong in my opinion.
The NAN macro from math.h should be used instead
"position[3] = NAN;"
see man NAN.
I believe zero/zero is against any programming language standard that I know.</pre>
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