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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - [llvmpipe] triangles with vertices that map to raster positions > viewport width/height are not displayed"
href="https://bugs.freedesktop.org/show_bug.cgi?id=80183#c2">Comment # 2</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - [llvmpipe] triangles with vertices that map to raster positions > viewport width/height are not displayed"
href="https://bugs.freedesktop.org/show_bug.cgi?id=80183">bug 80183</a>
from <span class="vcard"><a class="email" href="mailto:florianlink@gmail.com" title="Florian Link <florianlink@gmail.com>"> <span class="fn">Florian Link</span></a>
</span></b>
<pre>I found out that the problem is the line:
gl_ClipVertex = gl_ModelViewMatrix * gl_Vertex;
in the fragment shader. If I remove that line, it works as expected.
Since the rendering is ok on ATI/NVidia and on softpipe, I suspect that
gl_ClipVertex support is broken in LLVM pipe.</pre>
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