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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - [llvmpipe] triangles with vertices that map to raster positions > viewport width/height are not displayed"
href="https://bugs.freedesktop.org/show_bug.cgi?id=80183#c3">Comment # 3</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - [llvmpipe] triangles with vertices that map to raster positions > viewport width/height are not displayed"
href="https://bugs.freedesktop.org/show_bug.cgi?id=80183">bug 80183</a>
from <span class="vcard"><a class="email" href="mailto:brianp@vmware.com" title="Brian Paul <brianp@vmware.com>"> <span class="fn">Brian Paul</span></a>
</span></b>
<pre>(In reply to <a href="show_bug.cgi?id=80183#c2">comment #2</a>)
<span class="quote">> I found out that the problem is the line:
>
> gl_ClipVertex = gl_ModelViewMatrix * gl_Vertex;
>
> in the fragment shader. If I remove that line, it works as expected.
>
> Since the rendering is ok on ATI/NVidia and on softpipe, I suspect that
> gl_ClipVertex support is broken in LLVM pipe.</span >
Are you sure you're seeing that in the fragment shader? Vertex-related code
like that would normally be seen in the vertex shader.</pre>
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