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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - Gallium: GL_LINE_LOOP broken with more than 512 points"
href="https://bugs.freedesktop.org/show_bug.cgi?id=81174#c3">Comment # 3</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - Gallium: GL_LINE_LOOP broken with more than 512 points"
href="https://bugs.freedesktop.org/show_bug.cgi?id=81174">bug 81174</a>
from <span class="vcard"><a class="email" href="mailto:maraeo@gmail.com" title="Marek Olšák <maraeo@gmail.com>"> <span class="fn">Marek Olšák</span></a>
</span></b>
<pre>No. If you use the immediate-mode style rendering (glBegin/End), the vertices
are written into a buffer. When the buffer is full, all vertices are drawn and
a new buffer is allocated for the following vertex data. Guess what, you'll end
up with a lot of line loops instead of just one.</pre>
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