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<body><span class="vcard"><a class="email" href="mailto:aaalmosss@gmail.com" title="almos <aaalmosss@gmail.com>"> <span class="fn">almos</span></a>
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<a class="bz_bug_link
bz_status_NEW "
title="NEW --- - L4d2 is slow on Intel Ironlake Mobile chipsets"
href="https://bugs.freedesktop.org/show_bug.cgi?id=81162">bug 81162</a>
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<table border="1" cellspacing="0" cellpadding="8">
<tr>
<th>What</th>
<th>Removed</th>
<th>Added</th>
</tr>
<tr>
<td style="text-align:right;">Severity</td>
<td>critical
</td>
<td>normal
</td>
</tr>
<tr>
<td style="text-align:right;">Priority</td>
<td>high
</td>
<td>medium
</td>
</tr>
<tr>
<td style="text-align:right;">Summary</td>
<td>Multicore Rendering issue on Intel Ironlake Mobile chipsets
</td>
<td>L4d2 is slow on Intel Ironlake Mobile chipsets
</td>
</tr></table>
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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - L4d2 is slow on Intel Ironlake Mobile chipsets"
href="https://bugs.freedesktop.org/show_bug.cgi?id=81162#c1">Comment # 1</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - L4d2 is slow on Intel Ironlake Mobile chipsets"
href="https://bugs.freedesktop.org/show_bug.cgi?id=81162">bug 81162</a>
from <span class="vcard"><a class="email" href="mailto:aaalmosss@gmail.com" title="almos <aaalmosss@gmail.com>"> <span class="fn">almos</span></a>
</span></b>
<pre>I reset the severity, because you only have a performance problem, not a crash.
According to the comments on the github reports, your problem is not dependent
on the multicore setting in the game, so I also fixed the bug title.
Mesa is supposed to be somewhat slower than the windows driver (especially on
these older chips), and l4d2 has slightly higher requirements on Linux, so it's
expected to run slower. I'm surprised it runs at all on GL2.1, because tf2
requires 3.0 AFAIK.
You might also try to upgrade Mesa, as 10.3-dev is quite old.</pre>
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