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<b><a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED NOTOURBUG - Fix Mesa bugs for running Unreal Engine 4.1 Cave effects demo compiled for Linux"
href="https://bugs.freedesktop.org/show_bug.cgi?id=78716#c11">Comment # 11</a>
on <a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED NOTOURBUG - Fix Mesa bugs for running Unreal Engine 4.1 Cave effects demo compiled for Linux"
href="https://bugs.freedesktop.org/show_bug.cgi?id=78716">bug 78716</a>
from <span class="vcard"><a class="email" href="mailto:kenneth@whitecape.org" title="Kenneth Graunke <kenneth@whitecape.org>"> <span class="fn">Kenneth Graunke</span></a>
</span></b>
<pre>(In reply to <a href="show_bug.cgi?id=78716#c10">comment #10</a>)
<span class="quote">> Created <span class=""><a href="attachment.cgi?id=102771" name="attach_102771" title="patch that adds 4.0 missing blend functions api">attachment 102771</a> <a href="attachment.cgi?id=102771&action=edit" title="patch that adds 4.0 missing blend functions api">[details]</a></span> <a href='page.cgi?id=splinter.html&bug=78716&attachment=102771'>[review]</a> [review]
> patch that adds 4.0 missing blend functions api
>
> attached patch makes some of these new demos work for me on Intel Haswell
> machine</span >
Ah, that problem :) Tapani, would you mind sending that patch to the mailing
list and Cc'ing Ian?
We support ARB_draw_buffers_blend, which introduces these functions but with an
ARB suffix. But, if you read ARB_blend_func_extended, it talks abbout removing
references to BlendFunci (not BlendFunciARB!) if you don't support
ARB_draw_buffers_blend...which makes it sound like ARB_draw_buffers_blend
should have introduced them.
<a href="https://www.opengl.org/registry/specs/ARB/draw_buffers_blend.txt">https://www.opengl.org/registry/specs/ARB/draw_buffers_blend.txt</a>
<a href="https://www.opengl.org/registry/specs/ARB/blend_func_extended.txt">https://www.opengl.org/registry/specs/ARB/blend_func_extended.txt</a>
Since it's just accepting the core names in addition to the ARB names, which
we're going to do eventually anyway, I'm in favor of taking your patch. I've
seen a few of Intel's GL tests hit this bug as well.</pre>
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