<html>
<head>
<base href="https://bugs.freedesktop.org/" />
</head>
<body>
<p>
<div>
<b><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - Gallium: GL_LINE_LOOP broken with more than 512 points"
href="https://bugs.freedesktop.org/show_bug.cgi?id=81174#c13">Comment # 13</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - Gallium: GL_LINE_LOOP broken with more than 512 points"
href="https://bugs.freedesktop.org/show_bug.cgi?id=81174">bug 81174</a>
from <span class="vcard"><a class="email" href="mailto:sroland@vmware.com" title="Roland Scheidegger <sroland@vmware.com>"> <span class="fn">Roland Scheidegger</span></a>
</span></b>
<pre>(In reply to <a href="show_bug.cgi?id=81174#c12">comment #12</a>)
<span class="quote">> (In reply to <a href="show_bug.cgi?id=81174#c9">comment #9</a>)
> > (In reply to <a href="show_bug.cgi?id=81174#c8">comment #8</a>)
> > > Line loops aren't so critical, since they are rarely used. But what about
> > > triangle strips... every split kills 2 triangles...
> >
> > That shouldn't happen, the code is supposed to copy over the necessary two
> > tris.
>
> What about primitive winding/facing? If you wrap a triangle strip and start
> on an odd triangle, you'll end up with correct front/back faces. If you
> start on an even triangle, the facing is inverted, isn't it?</span >
This should also be handled correctly I believe. See the comments about "parity
issue" in vbo_copy_vertices(). Essentially the code ensures the new buffer
always starts on an odd triangle. (Though on a quick look I wouldn't be able to
tell if it's all correct but it probably is as otherwise there'd probably have
been bug reports about it.)</pre>
</div>
</p>
<hr>
<span>You are receiving this mail because:</span>
<ul>
<li>You are the assignee for the bug.</li>
</ul>
</body>
</html>