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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - Gallium: GL_LINE_LOOP broken with more than 512 points"
href="https://bugs.freedesktop.org/show_bug.cgi?id=81174#c12">Comment # 12</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - Gallium: GL_LINE_LOOP broken with more than 512 points"
href="https://bugs.freedesktop.org/show_bug.cgi?id=81174">bug 81174</a>
from <span class="vcard"><a class="email" href="mailto:maraeo@gmail.com" title="Marek Olšák <maraeo@gmail.com>"> <span class="fn">Marek Olšák</span></a>
</span></b>
<pre>(In reply to <a href="show_bug.cgi?id=81174#c9">comment #9</a>)
<span class="quote">> (In reply to <a href="show_bug.cgi?id=81174#c8">comment #8</a>)
> > Line loops aren't so critical, since they are rarely used. But what about
> > triangle strips... every split kills 2 triangles...
>
> That shouldn't happen, the code is supposed to copy over the necessary two
> tris.</span >
What about primitive winding/facing? If you wrap a triangle strip and start on
an odd triangle, you'll end up with correct front/back faces. If you start on
an even triangle, the facing is inverted, isn't it?</pre>
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