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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - Doom3 BFG doesnt start"
href="https://bugs.freedesktop.org/show_bug.cgi?id=78773#c9">Comment # 9</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - Doom3 BFG doesnt start"
href="https://bugs.freedesktop.org/show_bug.cgi?id=78773">bug 78773</a>
from <span class="vcard"><a class="email" href="mailto:jsg@openbsd.org" title="Jonathan Gray <jsg@openbsd.org>"> <span class="fn">Jonathan Gray</span></a>
</span></b>
<pre>The latest RBDOOM-3-BFG git at the time of writing
(485edfebc146c6c60fe4e918d7bb7b18e1e87f1b) seems to work fine with Mesa 10.2.3
on OpenBSD/amd64 with ivybridge mobile/HD4000 without needing to set any
additional environment variables.
So it seems a recent change in Mesa has fixed this?
OpenGL vendor string: Intel Open Source Technology Center
OpenGL renderer string: Mesa DRI Intel(R) Ivybridge Mobile
OpenGL core profile version string: 3.2 (Core Profile) Mesa 10.2.3
OpenGL core profile shading language version string: 3.30
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile
OpenGL version string: 3.0 Mesa 10.2.3
OpenGL shading language version string: 1.30
OpenGL context flags: (none)
OpenGL ES profile version string: OpenGL ES 3.0 Mesa 10.2.3
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.0</pre>
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