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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - memory leak of visual info"
href="https://bugs.freedesktop.org/show_bug.cgi?id=64324#c1">Comment # 1</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - memory leak of visual info"
href="https://bugs.freedesktop.org/show_bug.cgi?id=64324">bug 64324</a>
from <span class="vcard"><a class="email" href="mailto:askinner@mathworks.com" title="Andy Skinner <askinner@mathworks.com>"> <span class="fn">Andy Skinner</span></a>
</span></b>
<pre>Any chance someone could look at this? We still get it reported as a leak,
though it is in a large system and it would be hard to send a repro case. I
admit we have't updated in a while, but the code is the same. If we could see
this isn't a bug and we are using something wrong (our use of Mesa here is
inside another 3rd party software library), that would also help.
The difference between XMesaDestroyVisual (frees a single XMesaVisual and its
XMesaVisualInfo) and destroy_visuals_on_display (only frees an array of
XMesaVisuals but not their XMesaVisualInfos) seems clear. If
destroy_visuals_on_display is not supposed to free the XVisualInfo, what is?
The leaking object is said to be allocated in XGetVisualInfo, called from
Fake_glXGetFBConfigs.
Thanks.</pre>
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