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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - TGSI constant buffer overrun causes assertion failure"
href="https://bugs.freedesktop.org/show_bug.cgi?id=81834#c1">Comment # 1</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - TGSI constant buffer overrun causes assertion failure"
href="https://bugs.freedesktop.org/show_bug.cgi?id=81834">bug 81834</a>
from <span class="vcard"><a class="email" href="mailto:haagch@frickel.club" title="Christoph Haag <haagch@frickel.club>"> <span class="fn">Christoph Haag</span></a>
</span></b>
<pre>In case other people look at this bug, there is another backtrace where it runs
into a failed assertion: <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - Implement VGPR Register Spilling"
href="show_bug.cgi?id=75276#c32">https://bugs.freedesktop.org/show_bug.cgi?id=75276#c32</a>
You are right, after reverting f4b0ab7afd83c811329211eae8167c9bf238870c this
does not happen anymore.
With the TappyChicken demo, I then get <a class="bz_bug_link
bz_status_REOPENED "
title="REOPENED --- - Unreal Engine 4 demos fail GLSL compiler assertion"
href="show_bug.cgi?id=80880">bug 80880</a> too.</pre>
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