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            <b><a class="bz_bug_link 
          bz_status_NEW "
   title="NEW --- - bisected: GALLIUM_HUD hangs radeon 7970M (PRIME)"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=82628#c1">Comment # 1</a>
              on <a class="bz_bug_link 
          bz_status_NEW "
   title="NEW --- - bisected: GALLIUM_HUD hangs radeon 7970M (PRIME)"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=82628">bug 82628</a>
              from <span class="vcard"><a class="email" href="mailto:haagch@frickel.club" title="Christoph Haag <haagch@frickel.club>"> <span class="fn">Christoph Haag</span></a>
</span></b>
        <pre>It's now reverted but for the record so that it's not forgotten:

Whether it makes sense or not, the GPU does not hang if I change the count from
one to two:

diff --git a/src/gallium/auxiliary/hud/hud_context.c
b/src/gallium/auxiliary/hud/hud_context.c
index a05d3c4..2d8bdca 100644
--- a/src/gallium/auxiliary/hud/hud_context.c
+++ b/src/gallium/auxiliary/hud/hud_context.c
@@ -532,7 +532,7 @@ hud_draw(struct hud_context *hud, struct pipe_resource
*tex)
    pipe_resource_reference(&hud->text.vbuf.buffer, NULL);

    /* draw the rest */
-   cso_set_vertex_elements(cso, 1, hud->velems);
+   cso_set_vertex_elements(cso, 2, hud->velems);
    LIST_FOR_EACH_ENTRY(pane, &hud->pane_list, head) {
       if (pane)
          hud_pane_draw_colored_objects(hud, pane);</pre>
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