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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - src/mesa/state_tracker/st_glsl_to_tgsi.cpp:3216:simplify_cmp: Assertion `inst->dst.index < 4096' failed."
href="https://bugs.freedesktop.org/show_bug.cgi?id=66184#c2">Comment # 2</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - src/mesa/state_tracker/st_glsl_to_tgsi.cpp:3216:simplify_cmp: Assertion `inst->dst.index < 4096' failed."
href="https://bugs.freedesktop.org/show_bug.cgi?id=66184">bug 66184</a>
from <span class="vcard"><a class="email" href="mailto:prg@cooco.de" title="prg@cooco.de">prg@cooco.de</a>
</span></b>
<pre>Created <span class=""><a href="attachment.cgi?id=105171" name="attach_105171" title="shaders reproducing the issue">attachment 105171</a> <a href="attachment.cgi?id=105171&action=edit" title="shaders reproducing the issue">[details]</a></span>
shaders reproducing the issue
I'm still hitting this bug when running some game (miasmata) in wine
src/mesa/state_tracker/st_glsl_to_tgsi.cpp:3333:simplify_cmp: Assertion
`inst->dst.index < 4096' failed.
This is with a nve6 (gtx660) on nouveau.
imirkin on #nouveau claims the attached shaders reproduce the issue.</pre>
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