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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - Blender game engine "Motion Blur" filter doesn't work"
href="https://bugs.freedesktop.org/show_bug.cgi?id=83580#c2">Comment # 2</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - Blender game engine "Motion Blur" filter doesn't work"
href="https://bugs.freedesktop.org/show_bug.cgi?id=83580">bug 83580</a>
from <span class="vcard"><a class="email" href="mailto:kenneth@whitecape.org" title="Kenneth Graunke <kenneth@whitecape.org>"> <span class="fn">Kenneth Graunke</span></a>
</span></b>
<pre>Looks like Blender picked a visual with no accumulation buffer for some reason,
then tried to use it. We advertise a few with accumulation buffers, so I'm not
sure why it didn't pick one of those.
That said, accumulation buffers are going to be terribly slow (software
rasterized, IIRC) on i965, and that's not likely to be fixed any time soon.
It would be great if Blender would move away from these legacy GL features...</pre>
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