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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Borderlands 2: Constant frame rate drops while playing; really bad with additionl lighting"
href="https://bugs.freedesktop.org/show_bug.cgi?id=84570#c6">Comment # 6</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Borderlands 2: Constant frame rate drops while playing; really bad with additionl lighting"
href="https://bugs.freedesktop.org/show_bug.cgi?id=84570">bug 84570</a>
from <span class="vcard"><a class="email" href="mailto:kai@dev.carbon-project.org" title="Kai <kai@dev.carbon-project.org>"> <span class="fn">Kai</span></a>
</span></b>
<pre>Created <span class=""><a href="attachment.cgi?id=107434" name="attach_107434" title="Shader dump with R600_DEBUG=gs,vs,fs,ps">attachment 107434</a> <a href="attachment.cgi?id=107434&action=edit" title="Shader dump with R600_DEBUG=gs,vs,fs,ps">[details]</a></span>
Shader dump with R600_DEBUG=gs,vs,fs,ps
Forgot to upload this shader dump before. This is the entire output for
R600_DEBUG=gs,vs,fs,ps for about ten minutes of Borderlands 2 (including
menus). Maybe somebody familiar with the ISA can tell if one of the shaders
generates problematic instructions? Just in case this is faster than going
through the ApiTraces from <a href="show_bug.cgi?id=84570#c5">comment #5</a>.</pre>
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