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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Borderlands 2: Constant frame rate drops while playing; really bad with additionl lighting"
href="https://bugs.freedesktop.org/show_bug.cgi?id=84570#c11">Comment # 11</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Borderlands 2: Constant frame rate drops while playing; really bad with additionl lighting"
href="https://bugs.freedesktop.org/show_bug.cgi?id=84570">bug 84570</a>
from <span class="vcard"><a class="email" href="mailto:kai@dev.carbon-project.org" title="Kai <kai@dev.carbon-project.org>"> <span class="fn">Kai</span></a>
</span></b>
<pre>(In reply to Michel Dänzer from <a href="show_bug.cgi?id=84570#c10">comment #10</a>)
<span class="quote">> Does the kernel patch I attached to <a class="bz_bug_link
bz_status_NEW "
title="NEW - Long pauses with Unreal demo Elemental on R9270X since : Always flush the HDP cache before submitting a CS to the GPU"
href="show_bug.cgi?id=84662">bug 84662</a> help? Note that you may need a
> newer kernel for it to apply.</span >
Which one? <span class=""><a href="attachment.cgi?id=107451" name="attach_107451" title="ttm: Don't evict BOs outside of requested placement range">Attachment 107451</a> <a href="attachment.cgi?id=107451&action=edit" title="ttm: Don't evict BOs outside of requested placement range">[details]</a></span>, <span class=""><a href="attachment.cgi?id=107544" name="attach_107544" title="drm/radeon: Try placing NO_CPU_ACCESS BOs outside of CPU accessible VRAM">attachment 107544</a> <a href="attachment.cgi?id=107544&action=edit" title="drm/radeon: Try placing NO_CPU_ACCESS BOs outside of CPU accessible VRAM">[details]</a></span> <a href='page.cgi?id=splinter.html&bug=84570&attachment=107544'>[review]</a> or both? Do I need the other
two patches for Mesa, <span class=""><a href="attachment.cgi?id=107542" name="attach_107542" title="r600g,radeonsi: Use staging texture for transfers if any miplevel is tiled">attachment 107542</a> <a href="attachment.cgi?id=107542&action=edit" title="r600g,radeonsi: Use staging texture for transfers if any miplevel is tiled">[details]</a></span> <a href='page.cgi?id=splinter.html&bug=84570&attachment=107542'>[review]</a> and <span class=""><a href="attachment.cgi?id=107543" name="attach_107543" title="winsys/radeon: Use separate caching buffer manager for each set of flags">attachment 107543</a> <a href="attachment.cgi?id=107543&action=edit" title="winsys/radeon: Use separate caching buffer manager for each set of flags">[details]</a></span> <a href='page.cgi?id=splinter.html&bug=84570&attachment=107543'>[review]</a>, you've attached
to that report, as well?</pre>
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