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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Unify the format conversion code"
href="https://bugs.freedesktop.org/show_bug.cgi?id=84566#c11">Comment # 11</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Unify the format conversion code"
href="https://bugs.freedesktop.org/show_bug.cgi?id=84566">bug 84566</a>
from <span class="vcard"><a class="email" href="mailto:jason@jlekstrand.net" title="Jason Ekstrand <jason@jlekstrand.net>"> <span class="fn">Jason Ekstrand</span></a>
</span></b>
<pre>(In reply to Iago Toral from <a href="show_bug.cgi?id=84566#c10">comment #10</a>)
<span class="quote">> (In reply to Iago Toral from <a href="show_bug.cgi?id=84566#c9">comment #9</a>)
> > Jason, piglit tests hit cases where they attempt to convert GL format and
> > data type combinations that do not match any of the existing mesa formats.
> >
> > For example GL_RGB + GL_UNSIGNED_BYTE_2_3_3_REV (BBGG GRRR). The Only mesa
> > format of this kind is MESA_FORMAT_B2G3R3_UNORM (RRRG GGBB).
> >
> > This means that we don't have pack and unpack functions for these types,
> > which we need to use a master conversion function. I think the natural thing
> > to do would be to add new mesa_format types for these, together with their
> > format_pack.c and format_unpack.c functions (which should be auto-generated
> > too). I suppose it is okay to add new mesa_format enums, right?
>
> BTW, as an added bonus, with this approach we will speed up conversion for
> some of these types too. For example, the way Mesa currently handles
> GL_UNSIGNED_BYTE_2_3_3_REV to GL_RGBA UBYTE involves two conversions
> (2_3_3_REV -> RGBA FLOAT -> RGBA_UBYTE), while we would be able to do that
> in one go via the auto-generated unpack function.</span >
How many formats like this are there? If it's only a few, then it probably
makes sense to add the few mesa_formats that we need.</pre>
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