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<b><a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED WONTFIX - Please revert 8449121971ce1db03fea19665d314e523fdc10dd"
href="https://bugs.freedesktop.org/show_bug.cgi?id=84124#c5">Comment # 5</a>
on <a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED WONTFIX - Please revert 8449121971ce1db03fea19665d314e523fdc10dd"
href="https://bugs.freedesktop.org/show_bug.cgi?id=84124">bug 84124</a>
from <span class="vcard"><a class="email" href="mailto:maraeo@gmail.com" title="Marek Olšák <maraeo@gmail.com>"> <span class="fn">Marek Olšák</span></a>
</span></b>
<pre>(In reply to almos from <a href="show_bug.cgi?id=84124#c4">comment #4</a>)
<span class="quote">> I've been thinking a bit about this, and I'd like to ask for an entry in the
> release notes about this feature change. I hope that will increase the
> chance that someone will eventually start working on a better implementation.</span >
Will do.
<span class="quote">>
> A question that is somewhat related: is it possible to automatically do
> alpha-to-coverage for alpha-tested surfaces? When using __GL_FSAA_MODE on
> old games it was quite noticeable that railings and fences were not
> antialiased.</span >
Yes, but it needs to be supported explicitly by st/mesa.</pre>
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