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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Borderlands 2: Constant frame rate drops while playing; really bad with additionl lighting"
href="https://bugs.freedesktop.org/show_bug.cgi?id=84570#c22">Comment # 22</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Borderlands 2: Constant frame rate drops while playing; really bad with additionl lighting"
href="https://bugs.freedesktop.org/show_bug.cgi?id=84570">bug 84570</a>
from <span class="vcard"><a class="email" href="mailto:ibullard@aspyr.com" title="Ian C. Bullard <ibullard@aspyr.com>"> <span class="fn">Ian C. Bullard</span></a>
</span></b>
<pre>(In reply to Kai from <a href="show_bug.cgi?id=84570#c21">comment #21</a>)
<span class="quote">> From my POV that sounds
> like "supporting" Radeons with the FLOSS driver should be ok or at least not
> worse than nVidia cards. Especially when combined with Andreas' suggestion.
> I've been playing for a few hours (alone and co-op) with this stack and
> DynamicLights=true and it works for me; if you keep DynamicLights off it
> should work for most, shouldn't it?</span >
I'll ask QA to take a look when they have a chance (not soon) and get new
performance numbers. If it does well enough we'll add support.
<span class="quote">> Oh, I thought your previous statements only related to Intel and AMD GPUs
> (especially since nVidia is the only officially supported GPU vendor).</span >
__GL_THREADED_OPTIMIZATIONS=1 smooths things out for Nvidia but there are
hitches every once in a while.
"Supported" for Aspyr means that we have tested it on that hardware/driver and
feel like the experience is good for players using that hardware/driver.
Nvidia's proprietary driver did that, everything else didn't.
If you want to stress test the driver and see the performance under high load,
I suggest using the Deploy Beacon part of the "Bright Lights, Flying City"
mission (<a href="http://borderlands.wikia.com/wiki/Bright_Lights,_Flying_City">http://borderlands.wikia.com/wiki/Bright_Lights,_Flying_City</a>) when the
first round of robots arrive near the entrance to Overlook.</pre>
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