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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Unify the format conversion code"
href="https://bugs.freedesktop.org/show_bug.cgi?id=84566#c18">Comment # 18</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Unify the format conversion code"
href="https://bugs.freedesktop.org/show_bug.cgi?id=84566">bug 84566</a>
from <span class="vcard"><a class="email" href="mailto:itoral@igalia.com" title="Iago Toral <itoral@igalia.com>"> <span class="fn">Iago Toral</span></a>
</span></b>
<pre>(In reply to Jason Ekstrand from <a href="show_bug.cgi?id=84566#c17">comment #17</a>)
<span class="quote">> (In reply to Iago Toral from <a href="show_bug.cgi?id=84566#c16">comment #16</a>)
> > We also need new mesa_format enums and pack/unpack functions for byte
> > swapped variants of non-array types.
>
> Why? Is this for the byte_swapped flag on GL upload/downloads? If that's
> the only reason, then I'd rather not bother adding mesa types. We can
> easily do a byte swap with _mesa_swizzle_and_convert. While it's a little
> bit of a performance hit, people shouldn't be using that attribute anyway.</span >
I think that won't help in this case. We can only use _mesa_swizzle_and_convert
for array types, but as I say, this involves non-array types like
GL_UNSIGNED_INT_10_10_10_2. The master converter will not use
_mesa_swizzle_and_convert with these, it goes through things like
_mesa_unpack_rgba_row and _mesa_pack_float_rgba_row for example (which rely on
auto-generated pack/unpack functions). Do you think we should try expand these
to consider byte-swapping?</pre>
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