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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Borderlands 2/Pre-Sequel: Constant frame rate drops while playing; really bad with additionl lighting"
href="https://bugs.freedesktop.org/show_bug.cgi?id=84570#c29">Comment # 29</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Borderlands 2/Pre-Sequel: Constant frame rate drops while playing; really bad with additionl lighting"
href="https://bugs.freedesktop.org/show_bug.cgi?id=84570">bug 84570</a>
from <span class="vcard"><a class="email" href="mailto:kenneth@whitecape.org" title="Kenneth Graunke <kenneth@whitecape.org>"> <span class="fn">Kenneth Graunke</span></a>
</span></b>
<pre>(In reply to Ian C. Bullard from <a href="show_bug.cgi?id=84570#c27">comment #27</a>)
<span class="quote">> > The buffer wait time might be at least partially due to a game bug (though
> > there might be a workaround in Mesa at some point):
> > <a href="http://lists.freedesktop.org/archives/mesa-dev/2014-October/069354.html">http://lists.freedesktop.org/archives/mesa-dev/2014-October/069354.html</a>
>
> Thank you for finding this! We'll look into our glDrawRangeElements calls
> this week and make sure we're not causing the stall. I would reply to the
> mailing list but I'm currently not subscribed.</span >
Awesome - thanks for looking into it! It makes a huge difference in
performance on Intel.</pre>
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