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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Borderlands 2/Pre-Sequel: Constant frame rate drops while playing; really bad with additionl lighting"
href="https://bugs.freedesktop.org/show_bug.cgi?id=84570#c25">Comment # 25</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Borderlands 2/Pre-Sequel: Constant frame rate drops while playing; really bad with additionl lighting"
href="https://bugs.freedesktop.org/show_bug.cgi?id=84570">bug 84570</a>
from <span class="vcard"><a class="email" href="mailto:michel@daenzer.net" title="Michel Dänzer <michel@daenzer.net>"> <span class="fn">Michel Dänzer</span></a>
</span></b>
<pre>(In reply to Kai from <a href="show_bug.cgi?id=84570#c24">comment #24</a>)
<span class="quote">> As you can see, big FPS drops coincide usually with buffer wait time</span >
The buffer wait time might be at least partially due to a game bug (though
there might be a workaround in Mesa at some point):
<a href="http://lists.freedesktop.org/archives/mesa-dev/2014-October/069354.html">http://lists.freedesktop.org/archives/mesa-dev/2014-October/069354.html</a>
<span class="quote">> and/or draw call spikes.</span >
The number of draw calls is entirely up to the game. More draw calls generally
result in more time spent per frame, i.e. fewer frames per seconds.</pre>
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