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            <b><a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - Borderlands 2/Pre-Sequel: Constant frame rate drops while playing; really bad with additionl lighting"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=84570#c27">Comment # 27</a>
              on <a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - Borderlands 2/Pre-Sequel: Constant frame rate drops while playing; really bad with additionl lighting"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=84570">bug 84570</a>
              from <span class="vcard"><a class="email" href="mailto:ibullard@aspyr.com" title="Ian C. Bullard <ibullard@aspyr.com>"> <span class="fn">Ian C. Bullard</span></a>
</span></b>
        <pre><span class="quote">> The buffer wait time might be at least partially due to a game bug (though
> there might be a workaround in Mesa at some point):
> <a href="http://lists.freedesktop.org/archives/mesa-dev/2014-October/069354.html">http://lists.freedesktop.org/archives/mesa-dev/2014-October/069354.html</a></span >

Thank you for finding this!  We'll look into our glDrawRangeElements calls this
week and make sure we're not causing the stall.  I would reply to the mailing
list but I'm currently not subscribed.</pre>
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