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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Borderlands 2/Pre-Sequel: Constant frame rate drops while playing; really bad with additionl lighting"
href="https://bugs.freedesktop.org/show_bug.cgi?id=84570#c26">Comment # 26</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Borderlands 2/Pre-Sequel: Constant frame rate drops while playing; really bad with additionl lighting"
href="https://bugs.freedesktop.org/show_bug.cgi?id=84570">bug 84570</a>
from <span class="vcard"><a class="email" href="mailto:kai@dev.carbon-project.org" title="Kai <kai@dev.carbon-project.org>"> <span class="fn">Kai</span></a>
</span></b>
<pre>(In reply to Michel Dänzer from <a href="show_bug.cgi?id=84570#c25">comment #25</a>)
<span class="quote">> (In reply to Kai from <a href="show_bug.cgi?id=84570#c24">comment #24</a>)
> > As you can see, big FPS drops coincide usually with buffer wait time
>
> The buffer wait time might be at least partially due to a game bug (though
> there might be a workaround in Mesa at some point):
> <a href="http://lists.freedesktop.org/archives/mesa-dev/2014-October/069354.html">http://lists.freedesktop.org/archives/mesa-dev/2014-October/069354.html</a>
>
> > and/or draw call spikes.
>
> The number of draw calls is entirely up to the game. More draw calls
> generally result in more time spent per frame, i.e. fewer frames per seconds.</span >
ok, then this looks like it is fixed for Radeons. Maybe this should be
reassigned to the Intel driver? But that's up to you, Michel.
Thanks for all your help!</pre>
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