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<body><span class="vcard"><a class="email" href="mailto:kai@dev.carbon-project.org" title="Kai <kai@dev.carbon-project.org>"> <span class="fn">Kai</span></a>
</span> changed
<a class="bz_bug_link
bz_status_NEW "
title="NEW - FTBFS in Clover: /usr/lib/llvm-3.6/include/llvm/Config/Targets.def:26: undefined reference to `LLVMInitialize*Target'"
href="https://bugs.freedesktop.org/show_bug.cgi?id=85380">bug 85380</a>
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<td style="text-align:right;">CC</td>
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<td>tstellar@gmail.com
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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - FTBFS in Clover: /usr/lib/llvm-3.6/include/llvm/Config/Targets.def:26: undefined reference to `LLVMInitialize*Target'"
href="https://bugs.freedesktop.org/show_bug.cgi?id=85380#c3">Comment # 3</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - FTBFS in Clover: /usr/lib/llvm-3.6/include/llvm/Config/Targets.def:26: undefined reference to `LLVMInitialize*Target'"
href="https://bugs.freedesktop.org/show_bug.cgi?id=85380">bug 85380</a>
from <span class="vcard"><a class="email" href="mailto:kai@dev.carbon-project.org" title="Kai <kai@dev.carbon-project.org>"> <span class="fn">Kai</span></a>
</span></b>
<pre>Ok, with a slightly adapted – I still need to add --system-libs, see <a class="bz_bug_link
bz_status_NEW "
title="NEW - egl-static/Makefile: linking fails with llvm >= 3.4"
href="show_bug.cgi?id=70410">bug 70410</a>
– version of <span class=""><a href="attachment.cgi?id=108315" name="attach_108315" title="llvm_link_fix.diff">attachment 108315</a> <a href="attachment.cgi?id=108315&action=edit" title="llvm_link_fix.diff">[details]</a></span> <a href='page.cgi?id=splinter.html&bug=85380&attachment=108315'>[review]</a> Mesa builds again! CCing Tom since he commited
8e7df519bd8556591794b2de08a833a67e34d526.
And with regard to:
<span class="quote">>> I assume you are using cmake build of llvm with split shared libraries.</span >
>
<span class="quote">> Actually no, the LLVM build of the Debian packages uses configure and make,
> see the attached LLVM build log.</span >
I forgot to mention: I'm linking LLVM statically into Mesa. Just because this
tends to work a bit better with games obtained through Steam.</pre>
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