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<body><span class="vcard"><a class="email" href="mailto:eero.t.tamminen@intel.com" title="Eero Tamminen <eero.t.tamminen@intel.com>"> <span class="fn">Eero Tamminen</span></a>
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<a class="bz_bug_link
bz_status_NEW "
title="NEW - Piglit glx_glx-multithread-shader-compile randomly aborts or core dumps"
href="https://bugs.freedesktop.org/show_bug.cgi?id=65534">bug 65534</a>
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<td>eero.t.tamminen@intel.com
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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Piglit glx_glx-multithread-shader-compile randomly aborts or core dumps"
href="https://bugs.freedesktop.org/show_bug.cgi?id=65534#c4">Comment # 4</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Piglit glx_glx-multithread-shader-compile randomly aborts or core dumps"
href="https://bugs.freedesktop.org/show_bug.cgi?id=65534">bug 65534</a>
from <span class="vcard"><a class="email" href="mailto:eero.t.tamminen@intel.com" title="Eero Tamminen <eero.t.tamminen@intel.com>"> <span class="fn">Eero Tamminen</span></a>
</span></b>
<pre>(In reply to Eric Anholt from <a href="show_bug.cgi?id=65534#c2">comment #2</a>)
<span class="quote">> There is general memory corruption due to lack of locking,
> which manifests in various ways including aborts and core dumps.</span >
Would Valgrind thread & memory debuggers help in finding the issues:
<a href="http://valgrind.org/docs/manual/hg-manual.html">http://valgrind.org/docs/manual/hg-manual.html</a>
<a href="http://valgrind.org/docs/manual/drd-manual.html">http://valgrind.org/docs/manual/drd-manual.html</a>
<a href="http://valgrind.org/docs/manual/mc-manual.html">http://valgrind.org/docs/manual/mc-manual.html</a>
<a href="http://valgrind.org/docs/manual/sg-manual.html">http://valgrind.org/docs/manual/sg-manual.html</a>
or are they already known?
(New GCC & LLVM tools and mutrace might also be interesting in tracking down
issues: <a href="http://0pointer.de/blog/projects/mutrace.html">http://0pointer.de/blog/projects/mutrace.html</a>)</pre>
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