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    <body><span class="vcard"><a class="email" href="mailto:jfonseca@vmware.com" title="José Fonseca <jfonseca@vmware.com>"> <span class="fn">José Fonseca</span></a>
</span> changed
              <a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED INVALID - [llvmpipe] Assertion fail with triangle strips"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=85419">bug 85419</a>
          <br>
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          <tr>
            <th>What</th>
            <th>Removed</th>
            <th>Added</th>
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         <tr>
           <td style="text-align:right;">Status</td>
           <td>NEW
           </td>
           <td>RESOLVED
           </td>
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         <tr>
           <td style="text-align:right;">Resolution</td>
           <td>---
           </td>
           <td>INVALID
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            <b><a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED INVALID - [llvmpipe] Assertion fail with triangle strips"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=85419#c6">Comment # 6</a>
              on <a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED INVALID - [llvmpipe] Assertion fail with triangle strips"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=85419">bug 85419</a>
              from <span class="vcard"><a class="email" href="mailto:jfonseca@vmware.com" title="José Fonseca <jfonseca@vmware.com>"> <span class="fn">José Fonseca</span></a>
</span></b>
        <pre>The trace crashes on NVIDIA GL driver.

This is because you never call glEnable(PRIMITIVE_RESTART), so the driver
interprets the index 0xffffffff literally, causing a buffer overflow.


I also add to manually edit the trace and remove trailing \\ from one of the
shaders, as NVIDIA GLSL compiler fails otherwise.


AFAICS, you're getting undefined behavior because GL state is not being
properly set.</pre>
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