<p dir="ltr">Reviewed-by: Jakob Bornecrantz <<a href="mailto:jakob@vmware.com">jakob@vmware.com</a>></p>
<div class="gmail_quote">On 17 Nov 2014 18:11, "Brian Paul" <<a href="mailto:brianp@vmware.com">brianp@vmware.com</a>> wrote:<br type="attribution"><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">Fix oversights from the "add a window_space option to the passthrough<br>
vertex shader" patch.<br>
---<br>
 src/gallium/tests/trivial/quad-tex.c |    2 +-<br>
 src/gallium/tests/trivial/tri.c      |    2 +-<br>
 2 files changed, 2 insertions(+), 2 deletions(-)<br>
<br>
diff --git a/src/gallium/tests/trivial/quad-tex.c b/src/gallium/tests/trivial/quad-tex.c<br>
index c09e09a..0d38012 100644<br>
--- a/src/gallium/tests/trivial/quad-tex.c<br>
+++ b/src/gallium/tests/trivial/quad-tex.c<br>
@@ -266,7 +266,7 @@ static void init_prog(struct program *p)<br>
                const uint semantic_names[] = { TGSI_SEMANTIC_POSITION,<br>
                                                TGSI_SEMANTIC_GENERIC };<br>
                const uint semantic_indexes[] = { 0, 0 };<br>
-               p->vs = util_make_vertex_passthrough_shader(p->pipe, 2, semantic_names, semantic_indexes);<br>
+               p->vs = util_make_vertex_passthrough_shader(p->pipe, 2, semantic_names, semantic_indexes, FALSE);<br>
        }<br>
<br>
        /* fragment shader */<br>
diff --git a/src/gallium/tests/trivial/tri.c b/src/gallium/tests/trivial/tri.c<br>
index dcc5a22..13cc801 100644<br>
--- a/src/gallium/tests/trivial/tri.c<br>
+++ b/src/gallium/tests/trivial/tri.c<br>
@@ -211,7 +211,7 @@ static void init_prog(struct program *p)<br>
                        const uint semantic_names[] = { TGSI_SEMANTIC_POSITION,<br>
                                                        TGSI_SEMANTIC_COLOR };<br>
                        const uint semantic_indexes[] = { 0, 0 };<br>
-                       p->vs = util_make_vertex_passthrough_shader(p->pipe, 2, semantic_names, semantic_indexes);<br>
+                       p->vs = util_make_vertex_passthrough_shader(p->pipe, 2, semantic_names, semantic_indexes, FALSE);<br>
        }<br>
<br>
        /* fragment shader */<br>
--<br>
1.7.10.4<br>
<br>
_______________________________________________<br>
mesa-dev mailing list<br>
<a href="mailto:mesa-dev@lists.freedesktop.org">mesa-dev@lists.freedesktop.org</a><br>
<a href="http://lists.freedesktop.org/mailman/listinfo/mesa-dev" target="_blank">http://lists.freedesktop.org/mailman/listinfo/mesa-dev</a><br>
</blockquote></div>