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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Segfault in glGetActiveUniformName"
href="https://bugs.freedesktop.org/show_bug.cgi?id=86594#c2">Comment # 2</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Segfault in glGetActiveUniformName"
href="https://bugs.freedesktop.org/show_bug.cgi?id=86594">bug 86594</a>
from <span class="vcard"><a class="email" href="mailto:chrisf@ijw.co.nz" title="Chris Forbes <chrisf@ijw.co.nz>"> <span class="fn">Chris Forbes</span></a>
</span></b>
<pre>Looks like there's more than one thing wrong here.
glGetActiveUniformName is introduced with 3.1/ARB_uniform_buffer_object, which
is not supported on Ironlake. Your test program ends up calling through a null
function pointer, because GLEW never wired it up.
On 2.1, your best option here is glGetActiveUniform.</pre>
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