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<body><span class="vcard"><a class="email" href="mailto:michel@daenzer.net" title="Michel Dänzer <michel@daenzer.net>"> <span class="fn">Michel Dänzer</span></a>
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<a class="bz_bug_link
bz_status_NEW "
title="NEW - X 1.16.1 RC 1 segfaults and reports "XXX fail to create fbo" with Radeon HD 7970."
href="https://bugs.freedesktop.org/show_bug.cgi?id=84186">bug 84186</a>
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<td>vebveb@hotmail.fr
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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - X 1.16.1 RC 1 segfaults and reports "XXX fail to create fbo" with Radeon HD 7970."
href="https://bugs.freedesktop.org/show_bug.cgi?id=84186#c12">Comment # 12</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - X 1.16.1 RC 1 segfaults and reports "XXX fail to create fbo" with Radeon HD 7970."
href="https://bugs.freedesktop.org/show_bug.cgi?id=84186">bug 84186</a>
from <span class="vcard"><a class="email" href="mailto:michel@daenzer.net" title="Michel Dänzer <michel@daenzer.net>"> <span class="fn">Michel Dänzer</span></a>
</span></b>
<pre>(In reply to Wim Lewis from <a href="show_bug.cgi?id=84186#c10">comment #10</a>)
<span class="quote">> Mesa: attachment incomplete: teximage width/height=0</span >
Looks like something goes wrong when creating the texture, so at least one of
its dimensions is 0 when creating the FBO.
The most likely candidate seems glEGLImageTargetTexture2DOES() failing in
glamor_create_texture_from_image(). Can you trace execution around that to see
if you find anything odd? It might also be useful to set a breakpoint on
_mesa_error, which should be hit if glamor triggers any GL API errors.</pre>
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