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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - undefined reference to `_eglBuiltInDriverGALLIUM'"
href="https://bugs.freedesktop.org/show_bug.cgi?id=87654#c1">Comment # 1</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - undefined reference to `_eglBuiltInDriverGALLIUM'"
href="https://bugs.freedesktop.org/show_bug.cgi?id=87654">bug 87654</a>
from <span class="vcard"><a class="email" href="mailto:kallisti5@unixzen.com" title="Alexander von Gluck <kallisti5@unixzen.com>"> <span class="fn">Alexander von Gluck</span></a>
</span></b>
<pre>I was just looking at this :-)
The EGL scons code is a bit of a mess.
I wonder if Windows is seeing this due to:
diff --git a/src/SConscript b/src/SConscript
index 2657bba..eb4cd3c 100644
--- a/src/SConscript
+++ b/src/SConscript
@@ -33,6 +33,10 @@ if not env['embedded']:
if env['platform'] not in ('cygwin', 'darwin', 'freebsd', 'haiku', 'windows'):
SConscript('glx/SConscript')
if env['platform'] not in ['darwin', 'haiku', 'sunos']:
+ SConscript('egl/drivers/dri2/SConscript')
+ SConscript('egl/main/SConscript')
+ if env['platform'] == 'haiku':
+ SConscript('egl/drivers/haiku/SConscript')
SConscript('egl/main/SConscript')
Should windows be using dri2 egl?</pre>
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