<html>
<head>
<base href="https://bugs.freedesktop.org/" />
</head>
<body>
<p>
<div>
<b><a class="bz_bug_link
bz_status_NEEDINFO "
title="NEEDINFO - constant fps drops with Intel and Radeon on Source games"
href="https://bugs.freedesktop.org/show_bug.cgi?id=87886#c5">Comment # 5</a>
on <a class="bz_bug_link
bz_status_NEEDINFO "
title="NEEDINFO - constant fps drops with Intel and Radeon on Source games"
href="https://bugs.freedesktop.org/show_bug.cgi?id=87886">bug 87886</a>
from <span class="vcard"><a class="email" href="mailto:stephane.travostino@gmail.com" title="Stéphane Travostino <stephane.travostino@gmail.com>"> <span class="fn">Stéphane Travostino</span></a>
</span></b>
<pre>(In reply to Eero Tamminen from <a href="show_bug.cgi?id=87886#c1">comment #1</a>)
<span class="quote">> Has your performance regressed? This fall there have been some compiler
> frontend improvements that allow e.g. more inlining to be done for some
> shaders, and as result compilation can take (in worst case even several
> times) longer than earlier. See <a class="bz_bug_link
bz_status_NEW "
title="NEW - [BYT/HSW/BDW Bisected]SynMark2_v6_0_0_OglDrvShComp performance reduced ~60%"
href="show_bug.cgi?id=86140">bug 86140</a>.</span >
I've always seen lag with the Radeon card, although it seems to be slowly
getting better since my first tests 12 months ago. I don't have numbers to
support that claim though.
<span class="quote">>
> Recompile messages come from the backend which is separate for AMD and
> Intel, i.e. you may need to file separate bugs for each (Intel one would be
> for "Drivers/DRI/i965" component).</span >
I've opened a generic bug report since this affects two different card vendors,
and even if Intel has some specific bugs or performance issues, I suspect the
problem is in the driver-independent code.
<span class="quote">>
>
> > This happens with Counter Strike: Global Offensive and Left 4 Dead 2 (only games available for testing), also when standing still in an empty black room.
>
> Please give detailed instructions, how one can reach an "empty black room"
> where Mesa will do constant shader recompiles. Preferably in single player
> / tutorial level which doesn't require hours of playing.</span >
Left 4 Dead 2 instructions: load a single player game, Dead Center map 1, load
the game: as soon as the game starts (helicopter scene) you get a noticeable
slowdown, probably due to map loading.
>From that point on, every few seconds you should get a noticeable lag every few
seconds. You can get a bigger slowdown when meleeing zombies or the explosion
about 30 seconds into the game.
Note: this affects every map, and is constant in every point of the map. I
written about the empty room just to point out that this happen even when there
is nothing being rendered on the screen (apart from HUD).
<span class="quote">>
> (I haven't seen anything like that on HSW in those games.)
>
> Alternatively, you could provide Apitrace trace.</span >
Will do.</pre>
</div>
</p>
<hr>
<span>You are receiving this mail because:</span>
<ul>
<li>You are the assignee for the bug.</li>
</ul>
</body>
</html>