<div dir="ltr">I added a clearer explanation based on our irc discussion:<br><br><a href="http://cgit.freedesktop.org/~ldeks/mesa/commit/?h=adsa-textures&id=db418437915bba959c0b6c8babe40f675bbdf31c">http://cgit.freedesktop.org/~ldeks/mesa/commit/?h=adsa-textures&id=db418437915bba959c0b6c8babe40f675bbdf31c</a><br></div><div class="gmail_extra"><br><div class="gmail_quote">On Thu, Jan 1, 2015 at 11:15 AM, Chad Versace <span dir="ltr"><<a href="mailto:chad.versace@intel.com" target="_blank">chad.versace@intel.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div class="HOEnZb"><div class="h5">On 12/31/2014 05:26 PM, Laura Ekstrand wrote:<br>
> This is part of a potential solution to Khronos Bug 13223. Cube completeness<br>
> is a concept from glGenerateMipmap, but it seems reasonable to check for it in<br>
> GetTextureImage when the target is GL_TEXTURE_CUBE_MAP.<br>
> ---<br>
> src/mesa/main/texgetimage.c | 41 +++++++++++++++++++++++++++++------------<br>
> 1 file changed, 29 insertions(+), 12 deletions(-)<br>
><br>
> diff --git a/src/mesa/main/texgetimage.c b/src/mesa/main/texgetimage.c<br>
> index 5b4d294..060c68a 100644<br>
> --- a/src/mesa/main/texgetimage.c<br>
> +++ b/src/mesa/main/texgetimage.c<br>
> @@ -1105,18 +1105,35 @@ _mesa_GetTextureImage( GLuint texture, GLint level, GLenum format,<br>
> "glGetTextureImage(insufficient cube map storage)");<br>
> return;<br>
> }<br>
> - for (i = 0; i < 6; ++i) { /* For each face. */<br>
> - if (!texObj->Image[i][level]) {<br>
> - /* Not enough image planes for a cube map. The spec does not say<br>
> - * what should happen in this case because the user has always<br>
> - * specified each cube face separately (using<br>
> - * GL_TEXTURE_CUBE_MAP_POSITIVE_X+i) in previous GL versions.<br>
> - * This is addressed in Khronos Bug 13223.<br>
> - */<br>
> - _mesa_error(ctx, GL_INVALID_OPERATION,<br>
> - "glGetTextureImage(insufficient cube map storage)");<br>
> - return;<br>
> - }<br>
> +<br>
> + /*<br>
> + * This is part of a potential solution to a bug in the spec. According<br>
> + * to Section 8.17 Texture Completeness in the OpenGL 4.5 Core Profile<br>
> + * spec (30.10.2014):<br>
> + * "[A] cube map texture is cube complete if the<br>
> + * following conditions all hold true: The [base level] texture<br>
> + * images of each of the six cube map faces have identical, positive,<br>
> + * and square dimensions. The [base level] images were each specified<br>
> + * with the same internal format."<br>
> + *<br>
> + * It seems reasonable to check for cube completeness of an arbitrary<br>
> + * level here so that the returned data has a consistent format and size<br>
> + * and therefore fits in the user's buffer.<br>
> + */<br>
<br>
</div></div>The above comment is very confusing, unless the reader has had a conversation with<br>
you about the topic ;). The comment alludes to a "bug in the spec" and "a potential solution",<br>
but the comment does not state what the bug is. The reader has to guess based on the clues<br>
you give. For the sake of the future devs, please directly describe the bug.<br>
<span class=""><br>
> + if (!_mesa_cube_level_complete(texObj, level)) {<br>
> + /*<br>
> + * Precedence for this error:<br>
> + * In Section 8.14.4 Manual Mipmap Generation, the OpenGL 4.5 Core<br>
> + * Profile spec (30.10.2014) says:<br>
> + * "An INVALID_OPERATION error is generated by<br>
> + * GenerateTextureMipmap if the effective target is<br>
> + * TEXTURE_CUBE_MAP or TEXTURE_CUBE_MAP_ARRAY, and the texture<br>
> + * object is not cube complete or cube array complete,<br>
> + * respectively."<br>
> + */<br>
<br>
</span>I suggest removing the comment above. I don't believe you need to provide precedent<br>
for emitting GL_INVALID_OPERATION here, since it is a catch-all generic error.<br>
Just a suggestion.<br>
<div class="HOEnZb"><div class="h5"><br>
> + _mesa_error(ctx, GL_INVALID_OPERATION,<br>
> + "glGetTextureImage(cube map incomplete)");<br>
> + return;<br>
> }<br>
<br>
<br>
</div></div></blockquote></div><br></div>