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            <b><a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - [osmesa] Crash on postprocessing if z buffer is NULL"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=88962#c4">Comment # 4</a>
              on <a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - [osmesa] Crash on postprocessing if z buffer is NULL"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=88962">bug 88962</a>
              from <span class="vcard"><a class="email" href="mailto:brianp@vmware.com" title="Brian Paul <brianp@vmware.com>"> <span class="fn">Brian Paul</span></a>
</span></b>
        <pre>The first patch looks good.  I posted something similar to mesa-dev yesterday.

But the second patch doesn't seem right.  There could be post-process stages
that don't care about the depth/stencil buffer but we'd still want them to run.
 So instead, I think the pp_mlaa.c code should check for a missing/null
depth/stencil buffer.</pre>
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