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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - [PNV Bisected]Ogles2conform ES2-CTS.gtf.GL2ExtensionTests.texture_float.texture_float segfault"
href="https://bugs.freedesktop.org/show_bug.cgi?id=88907#c4">Comment # 4</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - [PNV Bisected]Ogles2conform ES2-CTS.gtf.GL2ExtensionTests.texture_float.texture_float segfault"
href="https://bugs.freedesktop.org/show_bug.cgi?id=88907">bug 88907</a>
from <span class="vcard"><a class="email" href="mailto:idr@freedesktop.org" title="Ian Romanick <idr@freedesktop.org>"> <span class="fn">Ian Romanick</span></a>
</span></b>
<pre>(In reply to Ian Romanick from <a href="show_bug.cgi?id=88907#c3">comment #3</a>)
<span class="quote">> Comment on <span class=""><a href="attachment.cgi?id=113390" name="attach_113390" title="patch to fix the issue">attachment 113390</a> <a href="attachment.cgi?id=113390&action=edit" title="patch to fix the issue">[details]</a></span> <a href='page.cgi?id=splinter.html&bug=88907&attachment=113390'>[review]</a> [review]
> patch to fix the issue
>
> Review of <span class=""><a href="attachment.cgi?id=113390" name="attach_113390" title="patch to fix the issue">attachment 113390</a> <a href="attachment.cgi?id=113390&action=edit" title="patch to fix the issue">[details]</a></span> <a href='page.cgi?id=splinter.html&bug=88907&attachment=113390'>[review]</a> [review]:
> -----------------------------------------------------------------
>
> I think the problem is that adjust_for_oes_float_texture is called even when
> internalFormat is not GL_FLOAT, GL_HALF_FLOAT_OES, or GL_HALF_FLOAT.
>
> It seems like this would be better:
>
> if (_mesa_is_gles(ctx) && format == internalFormat) {</span >
Also, I think the check here should be ctx->API == API_OPENGLES2. We don't
want to do this in GLES 1.1.
<span class="quote">> if (type == GL_FLOAT) {
> texObj->_IsFloat = GL_TRUE;
> internalFormat = adjust_for_oes_float_texture(format, type);
> } else if (type == GL_HALF_FLOAT_OES || type == GL_HALF_FLOAT) {
> texObj->_IsHalfFloat = GL_TRUE;
> internalFormat = adjust_for_oes_float_texture(format, type);
> }
> }</span ></pre>
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