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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Drivers/DRI/swrast"
href="https://bugs.freedesktop.org/show_bug.cgi?id=89586#c10">Comment # 10</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Drivers/DRI/swrast"
href="https://bugs.freedesktop.org/show_bug.cgi?id=89586">bug 89586</a>
from <span class="vcard"><a class="email" href="mailto:daniel.sebald@ieee.org" title="Dan Sebald <daniel.sebald@ieee.org>"> <span class="fn">Dan Sebald</span></a>
</span></b>
<pre>OK, src/mesa/state_tracker/st_cb_drawpixels.c is it, thanks. Saved me a lot of
time.
And here's a comment about image size in the code:
/* Limit the size of the glDrawPixels to the max texture size.
* Strictly speaking, that's not correct but since we don't handle
* larger images yet, this is better than crashing.
*/
I simply removed the limit and the image displays fine with no segfaults.
There is a tiny discrepancy compared with the swrast/ result, however. There
may still be a bug floating about. I will explain in a different bug report.</pre>
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