<div dir="ltr">Thank you Ilia and Rob for your responses. </div><div class="gmail_extra"><br><div class="gmail_quote">On Mon, Mar 23, 2015 at 3:39 PM, Rob Clark <span dir="ltr"><<a href="mailto:robdclark@gmail.com" target="_blank">robdclark@gmail.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div class="HOEnZb"><div class="h5">On Mon, Mar 23, 2015 at 3:59 PM, Ilia Mirkin <<a href="mailto:imirkin@alum.mit.edu">imirkin@alum.mit.edu</a>> wrote:<br>
> On Mon, Mar 23, 2015 at 3:57 PM, Shervin Sharifi <<a href="mailto:shervin0@gmail.com">shervin0@gmail.com</a>> wrote:<br>
>> Hi,<br>
>><br>
>> I'm new to Mesa and I'm trying to understand the status of OpenGL ES 3.0<br>
>> support in Mesa.<br>
>> I'm mainly interested in using llvm-pipe backend (software rendering).<br>
><br>
> <a href="http://people.freedesktop.org/~imirkin/glxinfo/glxinfo.html#p=es" target="_blank">http://people.freedesktop.org/~imirkin/glxinfo/glxinfo.html#p=es</a><br>
><br>
> Most modern GPU's (as well as both llvmpipe and softpipe) support ES<br>
> 3.0 as well as a number of extensions.<br>
<br>
</div></div>note that you probably need to rebuild mesa w/ --enable-texture-float<br>
<br>
BR,<br>
-R<br>
<br>
><br>
> Cheers,<br>
><br>
> -ilia<br>
> _______________________________________________<br>
> mesa-dev mailing list<br>
> <a href="mailto:mesa-dev@lists.freedesktop.org">mesa-dev@lists.freedesktop.org</a><br>
> <a href="http://lists.freedesktop.org/mailman/listinfo/mesa-dev" target="_blank">http://lists.freedesktop.org/mailman/listinfo/mesa-dev</a><br>
</blockquote></div><br></div>