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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - WebGL OGL ES GLSL conformance test with mesa drivers fails"
href="https://bugs.freedesktop.org/show_bug.cgi?id=89759#c4">Comment # 4</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - WebGL OGL ES GLSL conformance test with mesa drivers fails"
href="https://bugs.freedesktop.org/show_bug.cgi?id=89759">bug 89759</a>
from <span class="vcard"><a class="email" href="mailto:imirkin@alum.mit.edu" title="Ilia Mirkin <imirkin@alum.mit.edu>"> <span class="fn">Ilia Mirkin</span></a>
</span></b>
<pre>Looks like the st/mesa copy propagation pass fails... commenting out
v->copy_propagate();
makes the original shader work. Probably not the right forum, but why do we
bother with the tgsi optimizations? All the backend drivers do the same things
anyway (and in a way that works... :) )</pre>
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