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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Civilization: Beyond Earth terrain section not rendered"
href="https://bugs.freedesktop.org/show_bug.cgi?id=89018#c9">Comment # 9</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Civilization: Beyond Earth terrain section not rendered"
href="https://bugs.freedesktop.org/show_bug.cgi?id=89018">bug 89018</a>
from <span class="vcard"><a class="email" href="mailto:sami.liedes@iki.fi" title="Sami Liedes <sami.liedes@iki.fi>"> <span class="fn">Sami Liedes</span></a>
</span></b>
<pre>Ok, interesting results. I managed to get an apitrace from an fglrx-enabled
machine. From it I suspect that what's missing is at least something that CivBE
uses to color the terrain. Perhaps that being missing makes it misbehave in
other ways, causing the black patches?
The captured trace plays on mesa, but the texture looks different. Still, the
black patches themselves are not present when the captured trace is replayed on
mesa. Frame 205 on fglrx:
<a href="http://sliedes.kapsi.fi/mesa/civbe/CivBE-fglrx-frame-205.png">http://sliedes.kapsi.fi/mesa/civbe/CivBE-fglrx-frame-205.png</a>
Same frame, replayed on mesa from the trace captured on fglrx:
<a href="http://sliedes.kapsi.fi/mesa/civbe/CivBE-frame-205-cap-fglrx-rep-free.png">http://sliedes.kapsi.fi/mesa/civbe/CivBE-frame-205-cap-fglrx-rep-free.png</a>
You can get the trace (CivBE-fglrx.trace.lz) here:
<a href="https://drive.google.com/file/d/0BwgPzH1WFyIuR3pZdXE3SHJRaHc/view?usp=sharing">https://drive.google.com/file/d/0BwgPzH1WFyIuR3pZdXE3SHJRaHc/view?usp=sharing</a></pre>
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