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<b><a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED NOTOURBUG - Second Life shaders fail to compile (extension declared in middle of shader)"
href="https://bugs.freedesktop.org/show_bug.cgi?id=71591#c11">Comment # 11</a>
on <a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED NOTOURBUG - Second Life shaders fail to compile (extension declared in middle of shader)"
href="https://bugs.freedesktop.org/show_bug.cgi?id=71591">bug 71591</a>
from <span class="vcard"><a class="email" href="mailto:eero.t.tamminen@intel.com" title="Eero Tamminen <eero.t.tamminen@intel.com>"> <span class="fn">Eero Tamminen</span></a>
</span></b>
<pre>How Second Life viewer can be identified by Mesa, does it have distinctive
binary name?
What about Photoshop?</pre>
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