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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Civilization: Beyond Earth terrain section not rendered"
href="https://bugs.freedesktop.org/show_bug.cgi?id=89018#c13">Comment # 13</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Civilization: Beyond Earth terrain section not rendered"
href="https://bugs.freedesktop.org/show_bug.cgi?id=89018">bug 89018</a>
from <span class="vcard"><a class="email" href="mailto:fredrik@kde.org" title="Fredrik Höglund <fredrik@kde.org>"> <span class="fn">Fredrik Höglund</span></a>
</span></b>
<pre>(In reply to Ilia Mirkin from <a href="show_bug.cgi?id=89018#c11">comment #11</a>)
<span class="quote">> (In reply to Tapani Pälli from <a href="show_bug.cgi?id=89018#c10">comment #10</a>)
> > (In reply to Sami Liedes from <a href="show_bug.cgi?id=89018#c9">comment #9</a>)
> > > Ok, interesting results. I managed to get an apitrace from an fglrx-enabled
> > > machine. From it I suspect that what's missing is at least something that
> > > CivBE uses to color the terrain. Perhaps that being missing makes it
> > > misbehave in other ways, causing the black patches?
> > >
> > > The captured trace plays on mesa, but the texture looks different. Still,
> > > the black patches themselves are not present when the captured trace is
> > > replayed on mesa. Frame 205 on fglrx:
> > >
> > > <a href="http://sliedes.kapsi.fi/mesa/civbe/CivBE-fglrx-frame-205.png">http://sliedes.kapsi.fi/mesa/civbe/CivBE-fglrx-frame-205.png</a>
> > >
> > > Same frame, replayed on mesa from the trace captured on fglrx:
> > >
> > > <a href="http://sliedes.kapsi.fi/mesa/civbe/CivBE-frame-205-cap-fglrx-rep-free.png">http://sliedes.kapsi.fi/mesa/civbe/CivBE-frame-205-cap-fglrx-rep-free.png</a>
> > >
> > > You can get the trace (CivBE-fglrx.trace.lz) here:
> > >
> > > <a href="https://drive.google.com/file/d/0BwgPzH1WFyIuR3pZdXE3SHJRaHc/view?usp=sharing">https://drive.google.com/file/d/0BwgPzH1WFyIuR3pZdXE3SHJRaHc/view?usp=sharing</a>
> >
> > With Intel (Haswelldesktop) the colors are correct in this trace (using Mesa
> > git at commit 50e9fa2).
>
> I get the same bad colors with nouveau (GF108/nvc1). Probably some form of
> gallium fail... smells like a sRGB issue.</span >
The problem is that the green channel is replicated in the blue channel.</pre>
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