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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - gl_PrimitiveId seems to reset at 340"
href="https://bugs.freedesktop.org/show_bug.cgi?id=90130#c11">Comment # 11</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - gl_PrimitiveId seems to reset at 340"
href="https://bugs.freedesktop.org/show_bug.cgi?id=90130">bug 90130</a>
from <span class="vcard"><a class="email" href="mailto:sroland@vmware.com" title="Roland Scheidegger <sroland@vmware.com>"> <span class="fn">Roland Scheidegger</span></a>
</span></b>
<pre>Well I think there's already piglit tests which test this functionality
(primitive-id-no-gs and similar), but they might not hit it because they only
test a couple of primitives and not that many. Not sure though if they could be
extended to test larger draw calls easily.
I did some very quick hack with the prim assembler (not resetting the prim id
at all when it is run, which is at least as wrong but I think should work with
this example) and it indeed looked quite a bit different. Still not the same as
the comparison image though (circle seemed to have way more segments???)</pre>
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