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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - gl_PrimitiveId seems to reset at 340"
href="https://bugs.freedesktop.org/show_bug.cgi?id=90130#c17">Comment # 17</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - gl_PrimitiveId seems to reset at 340"
href="https://bugs.freedesktop.org/show_bug.cgi?id=90130">bug 90130</a>
from <span class="vcard"><a class="email" href="mailto:sroland@vmware.com" title="Roland Scheidegger <sroland@vmware.com>"> <span class="fn">Roland Scheidegger</span></a>
</span></b>
<pre>(In reply to Ken Martin from <a href="show_bug.cgi?id=90130#c16">comment #16</a>)
<span class="quote">> Created <span class=""><a href="attachment.cgi?id=115276" name="attach_115276" title="New piglit test">attachment 115276</a> <a href="attachment.cgi?id=115276&action=edit" title="New piglit test">[details]</a></span>
> New piglit test
>
> Here is a piglit test to go in
>
> piglit/tests/spec/glsl-150/execution/primitive-id-no-gs-high-count.
> shader_test
>
> I believe it exposes the issue.</span >
Hmm doesn't look very practical indeed. I guess those shader tests aren't
really prepared for testing something like this...</pre>
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