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<div class="moz-cite-prefix">Le 25/04/2015 10:15, Henri Verbeet a
écrit :<br>
</div>
<blockquote
cite="mid:CAOsNvwxTAFyURKBgJ8bd9p_gY3zka=OYGhbronT9Yy=9+-uHpA@mail.gmail.com"
type="cite"><br>
<pre wrap="">
</pre>
<pre wrap="">The comment is misleading, because the code does more than that.
(Hint: What happens to rounding and precision control?)
But really, please either explicitly tell people they can't look at
Wine (D3D related) source if they want to contribute to st/nine, or
just license st/nine under LGPL as well.
</pre>
</blockquote>
Yes, I'll add | _FPU_SINGLE | _FPU_RC_NEAREST, and complete the
comment with saying that's also what d3d9 says ("
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<span style="color: rgb(42, 42, 42); font-family: 'Segoe UI',
'Lucida Grande', Verdana, Arial, Helvetica, sans-serif; font-size:
13.63636302947998px; font-style: normal; font-variant: normal;
font-weight: normal; letter-spacing: normal; line-height:
18.187271118164063px; orphans: auto; text-align: start;
text-indent: 0px; text-transform: none; white-space: normal;
widows: auto; word-spacing: 0px; -webkit-text-stroke-width: 0px;
display: inline !important; float: none;">Direct3D defaults to
single-precision round-to-nearest mode")<br>
<br>
We are careful about not copying code from wine, and have refused
some patches for that reason, but this one fell through the net.<br>
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