<p dir="ltr">Isn't that override to change the GL version rather than the GLES version?</p>
<br><div class="gmail_quote">On Thu, 30 Apr 2015 00:26 Ian Romanick <<a href="mailto:idr@freedesktop.org">idr@freedesktop.org</a>> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">There's still a fair amount functionality left to be implemented before<br>
GLES 3.1 can actually be enabled. Compute shaders and SSBOs are the<br>
biggest things left to finish. This series just allows people to start<br>
testing the things that are implemented. To get a GLES 3.1 context, set<br>
the environment variable<br>
<br>
MESA_GL_VERSION_OVERRIDE=3.1<br>
<br>
The GLES3 experience taught me that there is a huge pile of little<br>
differences between GLES and desktop GL... and it takes a really, really<br>
long time to get those ironed out enough to pass Khronos conformance<br>
tests. Getting the initial boiler plate stuff out now lets people start<br>
testing and fixing sooner.<br>
<br>
This is also available in the gles3.1-enabling branch of my fd.o tree at<br>
git://<a href="http://people.freedesktop.org/~idr/mesa" target="_blank">people.freedesktop.org/~idr/mesa</a>.<br>
<br>
I have tested this with the glsl-es-3.10 patches that I just sent to the<br>
piglit list. I get the expected set of passes and failures from the<br>
minimum-maximums.txt test.<br>
<br>
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</blockquote></div>