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    <body><span class="vcard"><a class="email" href="mailto:cgerlach42@gmail.com" title="cgerlach42@gmail.com">cgerlach42@gmail.com</a>
</span> changed
              <a class="bz_bug_link 
          bz_status_REOPENED "
   title="REOPENED - [llvmpipe] triangles with vertices that map to raster positions > viewport width/height are not displayed"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=80183">bug 80183</a>
          <br>
             <table border="1" cellspacing="0" cellpadding="8">
          <tr>
            <th>What</th>
            <th>Removed</th>
            <th>Added</th>
          </tr>

         <tr>
           <td style="text-align:right;">Status</td>
           <td>RESOLVED
           </td>
           <td>REOPENED
           </td>
         </tr>

         <tr>
           <td style="text-align:right;">Resolution</td>
           <td>FIXED
           </td>
           <td>---
           </td>
         </tr></table>
      <p>
        <div>
            <b><a class="bz_bug_link 
          bz_status_REOPENED "
   title="REOPENED - [llvmpipe] triangles with vertices that map to raster positions > viewport width/height are not displayed"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=80183#c9">Comment # 9</a>
              on <a class="bz_bug_link 
          bz_status_REOPENED "
   title="REOPENED - [llvmpipe] triangles with vertices that map to raster positions > viewport width/height are not displayed"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=80183">bug 80183</a>
              from <span class="vcard"><a class="email" href="mailto:cgerlach42@gmail.com" title="cgerlach42@gmail.com">cgerlach42@gmail.com</a>
</span></b>
        <pre>I also observe this problem, but I have used a really new mesa version:
OpenGL 3.0 Mesa 10.5.3
Gallium 0.4 on llvmpipe (LLVM 3.6, 256 bits)

To get an impression how the clipping looks, I have attached some snapshots:
* snapshot_1.png: clipping is active (axis aligned clipping cube) and all
possibly clipped triangles are in the viewport -> clipping works as expected.
* snapshot_2.png/snapshot_3.png: after zooming in a little bit, most triangles
that have a clipped vertex are clipped completely.

Additional information:
* We do the clipping within a GLSL shader with gl_ClipVertex (not fixed
function).
* Reproducible on windows and linux llvmpipe version -> I did not expect any
difference, but who knows...
* Using nvidia hardware rendering with the same shader code looks correct.
* Because the clipping is working correct when all triangles are within the
viewport, I don't expect a shader problem.</pre>
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