<html>
    <head>
      <base href="https://bugs.freedesktop.org/" />
    </head>
    <body><span class="vcard"><a class="email" href="mailto:lemody@gmail.com" title="Tapani Pälli <lemody@gmail.com>"> <span class="fn">Tapani Pälli</span></a>
</span> changed
              <a class="bz_bug_link 
          bz_status_ASSIGNED "
   title="ASSIGNED - ARB_program_interface_query: glGetProgramResourceiv() returns wrong value for GL_REFERENCED_BY_*_SHADER prop for GL_UNIFORM for members of an interface block with an instance name"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=90397">bug 90397</a>
          <br>
             <table border="1" cellspacing="0" cellpadding="8">
          <tr>
            <th>What</th>
            <th>Removed</th>
            <th>Added</th>
          </tr>

         <tr>
           <td style="text-align:right;">Status</td>
           <td>NEW
           </td>
           <td>ASSIGNED
           </td>
         </tr>

         <tr>
           <td style="text-align:right;">Assignee</td>
           <td>mesa-dev@lists.freedesktop.org
           </td>
           <td>lemody@gmail.com
           </td>
         </tr></table>
      <p>
        <div>
            <b><a class="bz_bug_link 
          bz_status_ASSIGNED "
   title="ASSIGNED - ARB_program_interface_query: glGetProgramResourceiv() returns wrong value for GL_REFERENCED_BY_*_SHADER prop for GL_UNIFORM for members of an interface block with an instance name"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=90397#c1">Comment # 1</a>
              on <a class="bz_bug_link 
          bz_status_ASSIGNED "
   title="ASSIGNED - ARB_program_interface_query: glGetProgramResourceiv() returns wrong value for GL_REFERENCED_BY_*_SHADER prop for GL_UNIFORM for members of an interface block with an instance name"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=90397">bug 90397</a>
              from <span class="vcard"><a class="email" href="mailto:lemody@gmail.com" title="Tapani Pälli <lemody@gmail.com>"> <span class="fn">Tapani Pälli</span></a>
</span></b>
        <pre>Yep, the problem is that their stage reference bitmask is empty. This is a
debug print of active resources for your shader. They are considered active but
not referenced. Will have to see how to tackle this.

--- 8< ---

PROGRAM RESOURCE LIST
IN   piglit_vertex [x_______]
OUT  gl_Position [x_______]
UNI  ubo_std140.v [________]
UNI  ubo_std140.s[0].b [________]
UNI  ubo_std140.s[0].c [________]
UNI  ubo_std140.s[1].b [________]
UNI  ubo_std140.s[1].c [________]
UBO  ubo_std140 [________]</pre>
        </div>
      </p>
      <hr>
      <span>You are receiving this mail because:</span>
      
      <ul>
          <li>You are the QA Contact for the bug.</li>
          <li>You are the assignee for the bug.</li>
      </ul>
    </body>
</html>