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<b><a class="bz_bug_link
bz_status_ASSIGNED "
title="ASSIGNED - ARB_program_interface_query: glGetProgramResourceiv() returns wrong value for GL_REFERENCED_BY_*_SHADER prop for GL_UNIFORM for members of an interface block with an instance name"
href="https://bugs.freedesktop.org/show_bug.cgi?id=90397#c5">Comment # 5</a>
on <a class="bz_bug_link
bz_status_ASSIGNED "
title="ASSIGNED - ARB_program_interface_query: glGetProgramResourceiv() returns wrong value for GL_REFERENCED_BY_*_SHADER prop for GL_UNIFORM for members of an interface block with an instance name"
href="https://bugs.freedesktop.org/show_bug.cgi?id=90397">bug 90397</a>
from <span class="vcard"><a class="email" href="mailto:lemody@gmail.com" title="Tapani Pälli <lemody@gmail.com>"> <span class="fn">Tapani Pälli</span></a>
</span></b>
<pre>(In reply to Samuel Iglesias from <a href="show_bug.cgi?id=90397#c4">comment #4</a>)
<span class="quote">> I understand that this is referring to uniform/buffer variables but not
> uniform/shader-storage blocks, but I might be wrong.
>
> I would like to have your opinion regarding if it is valid or not spec-wise.
> What do you think?
>
> P.S: Attached to this, it's the patch that fixes this case.</span >
I'm somewhat surprised if this rule is not be common for all resources. The
text in OpenGL Core 4.5 says (right below function declaration):
"If name exactly matches the name string of one of the active resources for
programInterface, the index of the matched resource is returned. Additionally,
if
name would exactly match the name string of an active resource if "[0]" were
appended to name, the index of the matched resource is returned. Otherwise,
name
is considered not to be the name of an active resource, and INVALID_INDEX is
returned.
Note that if an interface enumerates a single active resource list entry for an
array variable (e.g., "a[0]"), a name identifying any array element other than
the first (e.g., "a[1]") is not considered to match."
Just to make sure I understand correctly, when querying the index for
fs_array_uniform_block[{1,2,3}] you are giving GL_UNIFORM as the interface?</pre>
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